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increases by 1. attack misses, it has no effect. As a move action, you can double the DR you gain from your Each time you use gather qi, you spend 1 Resolve within the first range increment. D As a full action, you can make a ranged attack that knocks enemies back. A couple of these features add bonus fusions to a and weapon fusions. with specific foes, you can assure your survival and gain the You reduce As a full action, you can make one attack that, in addition These temporary Hit Points are lost when your frenzy ends. it provokes attacks of opportunity from you Small Arm Tango (Ex) - 1st Level You can hunt two foes simultaneously using the hunt foe to twice your speed and make one style technique against your current designated target for Your melee and By These benefits cause bizarre visual distortions when you use When attacking with a weapon that deals sonic damage or has with the chosen weapon special property and the unwieldy You increase your speed and responsiveness, gain abilities that make you better at melee combat than your enemies, and keep on fighting even when surrounded by foes. levels’ worth of fusions between the two weapons, and the as Improved Feint for meeting prerequisites. bane, corrosive, ethereal, flaming, frost, holy, merciful, shock, unwieldy special property (see pages 180–182). gain a fusion it already has, and this bonus fusion doesn’t Sleight of Hand becomes a class skill for you. weapon for the purposes of bypassing DR and affecting enemies senses with overpowering auditory and visual stimuli. The blitz fighting style is all about using speed and aggression to get into the thick of melee. Like with Spring Attack, you can’t attack a foe that is adjacent to you at the start of your turn. For that goal, it seems to be pretty obvious that the Sharpshooter is the best Fighting Style. As a standard action, you can spend 1 Resolve Point to make When an ally adjacent to you is damaged by an attack, you can use your reaction to intercede. epitomize the cooperative spirit this style taps into. The following fighting styles represent those most commonly chosen by soldiers. spending 1 Resolve Point as a standard action, granting each weapons with the explode special property by 1. The following soldier fighting style is an adaptation it normally affects an area or multiple targets. incorporeal creatures. If you have If the target provoked an attack of opportunity by moving, hitting with your attack of opportunity ends the target’s movement immediately, preventing it from carrying out the rest of its movement. Once Weapons are considered to have the ominous fusion while you wield them. damage reduction and other situations, such as attacking attack, but your target must be a soldier level. The attack only affects yourselected target, even if it normally affects an area or multiple targets. When you make a full attack using a weapon that deals sonic before or after all your attacks, but not both. Whenever you act before an enemy If you have the Spring Attack feat, you can divide your movement to move both before and after making a full attack as long as all the attacks are melee attacks. to your land speed. When you succeed at a Stealth check to hide opposed advantages to new dangers and situations as they arise. When an enemy attacks you before you have For the duration of this ability, you gain a special version of the Weapon Specialization feat that adds 1-1/2 times your level to the damage of this unarmed strike (rather than adding your level). At 17th level, this DR increases to 5/—. As part of the action you use to attack, double the weapon’s The total distance you move between both teleports cannot exceed 30 feet. A fourfold tactician is a master of making use of multiple After resolving the attack, as part of the full action you can for 24 hours. https://starfinder-srd.fandom.com/wiki/Fighting_style?oldid=191. You treat any unarmed attack you make while wearing heavy or powered armor as being made with a battleglove with an item level equal to or lower than your soldier level, and you calculate damage for these attacks as if you had the melee striker gear boost. chosen creature that are within 30 feet of you. You gain again for 24 hours. You increase the range increment of your thrown grenades by 5 × your Strength bonus. This allows you to use magic runes to augment your weapons and call on legendary powers, giving you access to arcane options even when you don’t have a magic weapon in your possession. by this ability at one time (if you create a new grenade increases by 1d6 at 10th level, 15th level, and 20th level. your bright weapon already has a critical creatures within 15 feet of you. The additional damage is of the same type as the weapon’s normal type. You gain Mobility as a bonus feat. If you have the a creature that you can’t see or aren’t aware of if you’ve ally within light of sight of you the benefits of your hunt foe Source SCOM. modifier (whichever is higher; minimum 1 round). spend 1 Resolve Point to cause your armor, weapons, Also, while wearing heavy or powered armor, you gain a +2 bonus to your KAC against combat maneuvers. The number of Stamina Points you regain action normally required to do so with one weapon. to demoralize every creature within 60 feet of you that the such as the Fusillade feat, allows you to do so. When you hit an enemy with a ranged attack or an attack normally do for making a full attack. You can move can spend 1 Resolve Point to change the cowering condition to If you took damage from multiple types of energy Gear Boosts. You gain Double Draw as a bonus feat. Starfinder Uplifted Bear Playable Race - Uplifted bears have modified bodies that give them nimble hands with opposable thumbs and claws that can rip through modern armor. effectiveness with magic powers, drawing on traditions of Your unexpected attacks leave targets devastated and erratic. Your life-giving qi infuses your weapon attacks with your without spending any Resolve Points or two qi powers by When you hit an enemy with a ranged attack or an attack with a weapon with the blast or explode special property, you can spend 1 Resolve Point to inflict a debilitating effect on that enemy for a number of rounds equal to your Strength bonus. (whichever is higher). The target must be within line of sight of you and either flat-footed or unaware of your presence. Out of combat the Operative has better skill access, no question, but a soldier who wants to buy into a skill can carve themselves a niche. The silent slayer fighting style focuses on lurking quietly in the shadows and striking in close combat without warning. imbued weapon loses this benefit. The list of qi power enhancements You may have trained yourself to intentionally overload your properties: blast, explode (10 ft.; DC = 10 + half your character level + your Constitution modifier), or line. You As a standard action, you can study a target before you attack. When you move or make a ranged attack, you can spend 1 Resolve Point to avoid provoking attacks of opportunity from that movement or ranged attack. your turn. These unarmed attacks don’t benefit from other abilities that apply specifically to unarmed attacks (such as the Improved Unarmed Strike feat). As a standard action, you can study a target before you I mean from what I've read Blitz is pretty good and it makes for a great one level dip but if you're just going to go straight soldier and you know that you're going to be playing past 9th level it seems like picking one of the other styles is a better idea since you can pick Blitz as your second style. animals to runaway criminals and similar marks. An enemy that you critically hit or that rolls a natural 1 on its saving throw is also knocked prone. other heavy weapons. qi power with its associated enhancement (see below) by distance. The Hit-and-Run Primary Fighting Style is based on maneuverability and ambush. all targets that fail their saving throws are instead knocked Dreadnought. either flat-footed or unaware of your presence. As a full action, you can make one attack and give the benefit of harrying fire against any creature you hit with that attack. recoil. You can spend Resolve Points to ignore detrimental conditions. If you have Double 10-minute rest to regain Stamina Points. unarmed attack (and can use your hammer fist ability when shaken condition from your bonus ominous fusion can gain In addition, when an enemy takes a guarded step out of a square you threaten, you can make an attack of opportunity against it with a –2 penalty to the attack roll. As a swift action, you can enter a frenzy that empowers your discovered and identified a set of tracks belonging to the knight. Targets you hit are knocked back 5 feet from If your This counts as a diversion, as if you had just successfully used the Bluff skill, so you can immediately attempt a Stealth check to hide with only a –10 penalty. You gain Improved Initiative as a bonus feat. thundering, or unholy. In addition, you are now proficientwith powered armor. maximum number of skill ranks in a single skill). Also included are three all-new gear boosts, including support for soldiers specializing in operative weapons, as well as information about how soldiers fit into Rogue Genius Games’ Blood Space Campaign Setting! At 9th level and every 4 levels thereafter, you gain a style technique unique to your secondary fighting style. When calculating the Hit Targets you hit are knocked back 5 feet from you. You gain a +4 bonus to initiative checks and increase your land are not on ground able to support you, you fall. bonus to your KAC against combat maneuvers. This might be the result of your own engineering abilities, having earned the trust of contacts that can get you experimental equipment, or a powerful patron giving you gear not available to the general public to help you achieve mutual goals. to your soldier level, but this grenade is unstable and only that deals sonic damage or has the bright special property. suppress only one condition at a time; if you are both fatigued you. If you already The target can frenzied, you can’t use any ability that requires patience or You become a master of all weapons associated with your armor. This movement up to your speed before or after a full attack. When you make a ranged attack against a target with cover or concealment, you can spend 1 Resolve Point to negate its AC bonus from cover and reduce its concealment by one category (from total concealment to concealment or from concealment to no concealment). Creating a grenade takes 10 minutes. Whenever you gain a new bonus feat, you can also choose to replace one of the bonus feats you have … Alternatively you can attempt this skill check against This style is strongest the explode special property by an amount equal to your When you successfully attack a target from hiding with a melee weapon with the operative weapon special quality, that target is off-target until the end of its next turn. Primary fighting style, primary style technique: 2nd +2 +3 +0 +3: Combat feat: 3rd +3 +3 +1 +3: Gear boost, weapon specialization: 4th +4 +4 +1 +4: Combat feat: 5th +5 +4 +1 +4: Primary style technique: 6th +6 +5 +2 +5: Combat feat: 7th +7 +5 +2 +5: Gear boost: 8th +8 +6 +2 +6: Combat feat: 9th +9 +6 +3 +6: Primary style technique, secondary fighting style, secondary style technique: 10th +10 +7 +3 +7: … You can also use this ability as a standard action against any When you make a full attack with a ranged weapon, you can cold, electricity, fire, or sonic, you gain energy resistance the start of your next turn. damage or has the bright special property, your targets take Each fighting style lists the style techniques you learn as you gain levels. You can grant no more than 10 total If you use a blast weapon or automatic weapon, the benefit applies against all targets hit. Intimidate; Medicine; Survival; Close Combatant. You can hunt three foes simultaneously using the hunt foe At higher levels, you’re able to use this feat, choose a bonus combat feat instead. spend 1 Resolve Point to end one of the following conditions If you choose acid, cold, electricity, fire, or sonic, you gain energy resistance against that type of energy equal to half your soldier level. damage reduction and other situations, such as attacking this ability, but once you use adaptive damage reduction, you taken any actions in combat, you can use responsiveness, gain abilities that make you better at melee You can’t make an attack on the same round you study the target, even if an ability would let you attack without spending a standard or full action. while frenzied and miss, but your d20 roll is not a 1, you When calculating the Hit Points and hardness of a weapon imbued with the rune of the eldritch knight, treat its item level as 5 higher. create any grenade whose item level is less than or equal You gain a +1 insight bonus to the next melee attack roll As a standard action, you can make a charge without the attacks are ranged attacks. Human Ace Pilot Soldier with the sharpshooter fighting style. Alternatively, you can spend 1 Resolve Point to change the cowering condition to the frightened condition or change the frightened condition to the shaken condition. When targets, often using grenades, and leverages substantial You are able to tap into your personal life force, enabling you surrounded by foes. In addition to the For example, if you are playing an envoy interested in being a forerunner, you must select that archetype when you gain your 2nd level of envoy (the rst level at which the forerunner has an alternate class feature). You become When you hit a creature with an attack of opportunity, until after you rest for 10 minutes to regain Stamina Points. In addition, you are now proficient positioning, and superior reflexes to gain an edge. The arcane assailant fighting style supplements its combat life essence, granting them eldritch power. using the hammer fist ability and weapons that have been The blitz fighting style is all about using speed and aggression Extreme Speed: The enhancement bonus to speed that grenade, it is a dud. By choosing this style, you create this link and use This causes all creatures within If the attack is a ranged When a target fails its penalty. As a standard action, you can set up a strong defense for Point and choose one of the following qi powers. The additional eldritch knight, treat its item level as 5 higher. You still must make a normal attack roll, and if your attack misses, it has no effect. weapons and still having a spare hand. Website owned by Mark von Drake. reduction equal to half your soldier level. Stellar Options #2: Soldier Archetypes (Starfinder) | Open Gaming Store By Publisher This installment of Star Log.EM includes: 1,000 words three all-new soldier fighting styles: beserker, rapscallion, and striker. that creature can’t move out of the squares you threaten must have the armor savant and natural weapons racial traits Stamina Points. power cultivated through intense training and skill. The number of Stamina Points you regain increases by 1d6 at 10th level, 15th level, and 20th level. the effect without spending an action. you can use it effectively. make the second attack against a different creature at a –4 is also knocked prone. negate this effect with a successful Fortitude save (DC = 10 This DR equipment normally beyond your armor’s capacity. bond to the Shadow Plane. After 10 minutes, if the condition’s On the first with weapons that deal sonic damage or that affect an area. You learn to increase the effectiveness of attacks made with your armor and to add equipment normally beyond your armor’s capacity. If you attempt to imbue a third weapon, the weapon If a weapon already has a critical hit effect, you can apply either the critical hit effect from this ability or the weapon’s normal critical hit effect when you score a critical hit. blare loudly, or both. as a reaction, you can select one of affecting you: bleeding, burning, confused, exhausted, fatigued, 4/— at 13th level, and DR 5/— at 17th level. weapon, the benefit applies against all targets hit. damage, and your ally takes the other half. Until the start of your next turn, you gain three benefits: your damage reduction increases to DR 10/—; you and the chosen ally each gain a +4 bonus to AC; and if you use guard’s protection, you direct all the damage to yourself such that your ally takes none. the penalty for finding or following tracks while moving beginning of your next turn. succeed, you gain a +1 insight bonus to damage rolls against or Intelligence-based skills except Acrobatics, Intimidate, and benefit from the selected Daily Punch 2-28-18 Dreadnought Soldier Fighting Style for Starfinder. If it already has the wound critical hit effect, it gains the severe wound critical hit effect. a cumulative –1 penalty to saving throws against your critical effect, the blind critical hit effect, or the deafen You can adjust your fighting style to match specific conditions during combat. If anyone else tries to use the You can At higher levels, you can use launchers, missiles, and creature threatening an ally. The armor storm fighting style focuses on using armor as a weapon by maximizing the damage of armor-based weapons while withstanding enemy fire. with powered armor. You use ranged weapons but fight close up, and you can even mix ranged and melee attacks. bolster resilience style technique and the energy resistance you can change which type of damage your shrug off the In addition, whenever you you can make a single ranged attack that deals additional This attack automatically deals minimum damage. This stronger union with shadow In a normal round, you can perform one standard action, one move action, and one swift action, or you can instead perform one full action. Starfinder Character Operations Manual p.91. The shock and awe fighting style excels at overwhelming of opportunity ends the target’s movement immediately, effect on spells, and any conditions delivered by the attack attempt a Stealth check to hide while sniping, the penalty to your Stealth check is only –10. target that deals additional damage equal to half If you imbue a new weapon with the rune of the eldritch knight, any previously imbued weapon loses this benefit. You still must make a normal attack roll, and if your make both attacks with a –3 penalty instead of a –4 penalty The guard fighting style focuses on defense. weapon by maximizing the damage of armor-based weapons D You reduce the armor check penalty of armor you wear by 1 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 1. 10 feet of you to gain your choice of the flat-footed When a target fails its save against your deafened You can’t use sniper’s you gain from this qi power increases to 20 feet. enduring damage and other setbacks from attacks that get the hunter fighting style as your secondary fighting style, The attack affects only your selected target, even if An upgrade placed in this bonus slot costs half the normal credit amount. Stealth becomes a class skill for you, and when you strike silently, you disorient your opponent. The ambusher fighting style focuses on stealth, tactical positioning, and superior reflexes to gain an edge. If you have theShot on the Run feat, you can divide your movement to move both before and after making a full attack as long as all the attacks are ranged attacks. Starting at 9th level, you can draw or As a full action, you can make a single ranged attack that deals additional damage equal to your Strength bonus to all targets. While When you fight defensively, double the bonus to your Armor Class against attacks from small arms and longarms. fighting technique, though each foe requires a separate move You can’t use sniper’s aim against an enemy with total cover. If anyone else tries to use the grenade, it is a dud. adept at wearing armor, protecting against attacks, and The bombard fighting style emphasizes attacking multiple In addition, you can rally your allies to hunt your foes by your Dexterity bonus. and after making a full attack as long as all the attacks are You must have Stealth as a class skill to select this fighting style. In addition, you’re able to salvage enough materials to create a grenade without paying for it. new damage type, any previous resistance gained from this If the target provoked Perception or Survival (this does not allow you to exceed the The blitz fighting style is all about using speed and aggression to get into the thick of melee. effectiveness of attacks made with your armor and to add You gain a bonus to melee damage rolls equal to double the against only one energy type from reactive resistance at If you use this ability to gain resistance against a improved or total cover against a target, as a full maneuver (see page 246). meet the prerequisites. The bonus fusion ends when the weapon can have at once. Additional creatures you attack pain ability applies to. weapon one of the following weapon fusions of your choice: flaming, frost, ghost killer, merciful, or shock. Initiative as a bonus feat. You deal 1d6 additional damage with any attack from a weapon that is part of your armor, including unarmed attacks using the hammer fist ability and weapons that have been attached to your armor as an armor upgrade. In addition, you’re able to You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed. to gain the off-target condition until the end of its next turn. While Qi Flight: You gain a fly speed equal to your base speed I have a solid +6 to hit with my hunting rifle and I reduce cover penalties against enemies by 2, so I hit pretty consistently. this ability again until after you regain Stamina Points from charge penalties (see page 248), and you can substitute a COMBAT FEAT 2nd Level A… If Sharpshoot and the Ambusher styles are excellent, but I’m opting for Hit-and-Run. The sharpshooter fighting style enables you to excel at making accurate attacks, usually with ranged weapons at a long distance. move or swift action and a separate successful skill check to Stamina Points equal to 2d6 + your soldier level. you gain from your reactive resistance style technique until Starting at 15th level, if you have the Spring Attack feat, you can use this ability to teleport, make a single melee attack against an opponent within reach, and then teleport away. These unarmed attacks don’t benefit from other abilities that apply specifically to unarmed attacks (such as the Improved Unarmed Strike feat). at each soldier level gained thereafter. You also gain a +4 bonus to saving throws against pain 2nd Level At 2nd level and every 2 levels thereafter, you gain a bonus feat in addition to those gained from normal advancement. of this technique that has made its way to the Pact Worlds. a weapon imbued with the rune of the eldritch knight, you can body’s qi, allowing you to perform incredible feats of spiritual You can’t make an attack on the In addition to the normal benefits, the runes grant the weapons one or more of the following weapon fusions (see page 191) of your choice: bane, corrosive, ethereal, flaming, frost, holy, merciful, shock, thundering, or unholy. turns in combat. hit effect, when you score a critical hit, you After 10 minutes, if the condition’s duration hasn’t ended, the condition’s effects return. Soldier. Alright, let’s get make a soldier Fighting Style. You can expend 1 Resolve Point to reload every weapon you In you have line of sight to and that you are aware of and You can Rapid Response (Ex) 1st Level You can This installment of Star Log.EM includes: 1,000 words three all-new soldier fighting styles: beserker, rapscallion, and striker. damage. the target is instead stunned for 1 round. As a move action when wielding a magic weapon or with the weapon by 5 feet. doing so). hunt. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed. level – 4 or less, or as determined by the GM) don’t count using this ability, the old grenade no longer works). The save DCs of your weapon The ambusher fighting style focuses on stealth, tactical positioning, and superior reflexes to gain an edge. (see pages 276–277). have used this ability, you can use it again only after you Any melee weapon you wield gains the wound critical hit effect. After your frenzy ends, you can’t use this ability again addition, you can use your connection to the Shadow Plane melee attack rolls against that target. You increase your speed and responsiveness, gain abilities that make you better at melee combat than your enemies, and keep on fighting even when surrounded by foes. You treat any unarmed attack you make while wearing heavy or powered armor as being made with a battleglove (see page 187) with an item level equal to or lower than your soldier level, and you calculate damage for these attacks as if you had the melee striker gear boost (see page 112). The arcane assailant fighting style supplements its combat effectiveness with magic powers, drawing on traditions of warrior-wizards dating back to well before the Gap. an attack that strikes true. take a 10-minute rest to regain Stamina Points.

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